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~1ATK! Update~ Creating Teams on 1ATTACK!
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~1ATK! Update~ New Summer Style and Timezone Update
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~1ATK! Update~ Contest, Twitter, and Pictures
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~News Brief~ 1ATTACK! 2009 Spring Newsletter
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~News Brief~ Rotom Event!
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» ~RSS~ Alpha Protocol Gets Official Release Date
- by Tank
The News: Sega has announced an official release date for espionage-based RPG Alpha Protocol. The game is set to hit shelves on October 6, which as previously reported puts it right in the middle of the holiday season. Sega has also added a descriptive subtitle: "The Espionage RPG."
Our Take: Alpha Protocol has us intrigued, but the title of the game doesn't seem very distinctive, and new RPGs can have a hard time catching audiences in the holiday rush. We're hoping Alpha Protocol doesn't find itself lost in the crowd. Check out our latest preview for more details on the game.


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» ~RSS~ Tecmo Koei Asks Sony to "Please Cut [PS3] Price"
- by Tank

The CEO of Tecmo Koei has stated that he is hoping for a price drop to the PlayStation 3. Kenji Matsubara, in an interview with CVG, said he's made it known to Sony that the company is interested in seeing such a move. "Whenever I discuss this with Sony reps I always ask them: 'Please cut the price', but I don't have a clear view on Sony's situation," he said. "It's definitely a way of boosting the PS3 market, but it's Sony's strategy and I don't know their cost structure. Sony introduced cutting-edge technology in the PS3, that's why people in the industry accept that the PS3 cost is so high, but we'd welcome a price cut."
According to recent rumors, Matsubara may get his wish this fall when Sony introduces the Slim PS3. All signs point to Sony making plans for a PlayStation 3 price drop alongside the Slim to bolster sales and please publishers. Even if those rumors don't pan out, though, at least his request was far more polite than a certain other CEO. He even used the word "please."


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» ~RSS~ Ace Attorney Investigations: Miles Edgeworth Import Preview
- by Tank
The Ace Attorney series consistently delivers funny, well-written stories, and Capcom's latest game in the ever-expanding series, Ace Attorney Investiagtions: Miles Edgeworth, seems on route to follow in its predecessors' footsteps. I recently finished playing through the first case in the Japanese release of Investigations, and while it tickles my nostalgia bone with plenty of nods to the previous Ace Attorney installments, it offers quite a bit new as well.
The game doesn't change the basic "search for clues and talk to people" formula, but Capcom adds one very important thing that the last game in the series, Apollo Justice, was missing: a main character that you already know. Sure, the cameos in Apollo Justice were fun, but trying to extend the franchise by bringing in a new attorney isn't as effective as Investigations' exploration of the backstory of prosecutor Miles Edgeworth.



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» ~RSS~ New Splinter Cell To Run Roughly 12 Hours
- by Tank

Splinter Cell: Conviction creative director Maxime Beland wants people to finish his game. Accordingly, it looks like Sam Fisher's latest adventure will be clocking in at around 12 hours.
"I want people to play my games and finish them," Beland recently told Official Xbox Magazine.
"We're going to ship with difficulty levels, at least a normal mode and realistic mode - like we did on Rainbow Six Vegas. And realistic is going to be really ****ing hard - you're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal."

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» ~RSS~ No Room For Mediocrity This Holiday Season, Eidos Says
- by Tank

The past two holiday seasons have not been kind of Eidos Interactive. Kane & Lynch: Dead Men and Tomb Raider: Underworld received lukewarm reviews at best, with sales to match. Eidos president Ian Livingstone says there's no room for that this year.
"A lot of titles have already hit the shelves and there is a deluge planned for Christmas, but I think 2009 will be remembered as the year of 'roast duck or no dinner,'" Livingstone told GamesIndustry.biz.
"There's a glut of product and in a discerning market there is no room for mediocrity. To make a suboptimal game with a suboptimal marketing spend is a recipe for disaster."

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